Dillon O'Connor

Home World

 * Name: Armel
 * Desert, Industrial
 * Armel is a mineral rich planet that was settled solely for its mineral content. The planet has a very thin atmosphere and no annual rainfall. What water there is is found in underground aquifers. The cities on the planet are self contained refineries or construction sites.
 * There are no native intelligent species on this planet. Those that are here are transplants from other planets.
 * Picked Up the following Skills:
 * Survival (0)
 * Trade (0)
 * Physical Science (0)
 * Social Science (0)
 * Space Science (0)
 * Comms (0)
 * Medic (0)

Character Background

 * Appearance: Dillon stands about 6'1" and is rather lanky. He has the skin town of someone from the middle east with red-brown hair. The hair color comes from his ancestry originating from Ireland, Earth mixing with others that are adapted to desert climates.
 * History:
 * Dillon has always been good with machines and other academic endeavors. This quest for knowledge lead him to search for information and to the existence of life on other planets that were paradises compared to his existence.
 * Career 1 - Navy
 * The only way for Dillon to get off
 * Enlisted
 * Pilot (0)
 * Vacc Suit (0)
 * Zero-G (0)
 * Gunner (0)
 * Mechanic (0)
 * Gun Combat (0)
 * Roll for Skill
 * Engineer (1) - Life Support
 * Rolled for Officer
 * Made it In
 * Mechanic (1)
 * Roll for Promotion
 * Became an Ensign
 * Engineer (1) - Maneuver Engines
 * Melee - Blade (1)
 * Roll for Survival
 * No issues
 * Roll for Event
 * Rolled Event 8: Your vessel participates in a diplomatic mission. From this Dillon gained Recon (1)
 * Career 2 - Navy
 * Roll for Skill
 * Engineer (1) - Jump Engines
 * Roll for Promotion
 * Promoted - Sublieutenant
 * Sensors (1)
 * Leadership (1)
 * Roll for Survival
 * No Issues
 * Roll for Events
 * Rolled Event 9: Foiled an attempted crime on board, such as mutiny, sabotage, smuggling, or conspiracy. Gain an ememy, but also gain +2 toward next advancement.
 * Career 3 - Navy
 * Roll for Skill
 * Mechanic (1)
 * Roll for Promotion
 * Promoted - Lieutenant
 * Computers (1)
 * Roll for Survival
 * No Issues
 * Roll for Events
 * Rolled Event 12: You display heroism in battle, saving the whole ship. You gain promotion automatically.
 * Promoted to Commander
 * Tactics - Navel (1)
 * Muster Out
 * Weapon with ammo
 * +1 Int
 * TAS Membership
 * 2 Ship Shares
 * Ship Boat