WRH-Clan Information

Clan Information
Vampire can be a very political game and what I wanted for this character is to start off as an underdog, a caitiff, which is rare in medieval times and work my way through becoming a very powerful player in vampire world politics.
 *  The Company:  WRH does not really see his decendents as a clan, but more as a business with employees. By thinking of it in these terms members of other clans can be included. In the future the hart "clan" be the clan of catiffs.
 *  Caitiff:  When the game starts WRH will have no clan as he was abandoned in an open field and left to die with the morning sun.
 * Session 5 (927): The year is 927 and 75 years of searching has not turned up any evidence on who my sire was. I do have a feeling that he was killed by Luther.


 *  Bloodline:  One only has to ask what a blood line is. The answer is simple, have enough vampires that survive that can trace their linage back to a common ancestor. Since I cannot look backward I can only look forward. I plan on being in control of the world, and in order to do so I need childer to control it all.


 * Session 5 (927): In towns that I have control in the vampire to mortal ratio is 1:1000. In towns less than 1000 the control is done by ghouls. This would make about 300+ in England and 3-4 times that number in Europe.
 *  Disciplines:  The disciplines that are passed down to childer are Dominate, Presence, and Obfuscate.
 *  Flaw:  The clan flaw is similar to that of the venture in that there are certain types of people that they cannot feed off of. For WRH this is children under the age of 13. Many of the childer have this restriction as well.
 * Plot: There is a rule within the domain of Winters Hart that any vampire found feeding off of children will be banished. Those that have killed a child will be killed themselves.
 *  Partial Blood Bond:  All childer will initially be two step blood bound to their sire, as time goes on and the childer proves themselves the blood bond can be lessened or removed altogether. The childer will also be two steps bound to their sire’s sire. This also can be lessened over time. The blood bond is done to ensure that loyalty and rules are followed.
 *  Personal Disciplines:  Potence, Fortitude, Auspex, Obfuscate, Dominate, Presence, Celerity